Is there any interest from your team to pursue other game genres down the road or incorporate any of those elements in CatQuest 2?Īns: We get so many requests for a Cat Quest dancing game, so maybe… In your blog posts, you mention that CatQuest almost ended up as many different genres including a dance game! It seems those did not stick but some of the concept art for these looked very interesting. So our advice would definitely be to always start every idea with prototypes, and never ever be afraid to throw away any ideas. There were so many ideas we threw away, but every single one led up to the final game. What would you say was the most difficult part of creating CatQuest? On that same note, what advice would you give to other independent developers out there trying to create their own titles?Īns: Definitely reaching the final idea. Wouldn’t it be way faster if they just fought right on the map itself? That’s where the initial idea came about and everything else fell into place after that. As we prototyped it more, we asked ourselves why should players need to be transported into another screen just to fight our enemies. It was very abstract, and they would meet random encounters along the way. In an original idea, people would travel along an actual map. What inspired the art direction to look more like a map behind you rather than inside the actual areas themselves?Īns : It was really just the result of constant iteration. We wanted to craft a story that could only be told by cats, and if you’ve played till the end, you’ll know what we mean.Īctually playing a game on the “Overworld” map is not something I have seen done before CatQuest. ‘Dragonblood’ is an obvious reference to ‘Dragonborn’, but the general plot was our own original idea. Regarding CatQuest, you mentioned a few games on your website that inspired the gameplay elements but where exactly did the story come from?Īns: The story is actually a mix of stories from other games we love. Honestly, we got together because we wanted to make a game together…maybe we should start to think on what we stand for! The name actually came about because the original name we wanted was already taken, so we swapped out a part of the name and ended up with Gentlebros! On your site there is not much about the team themselves, who exactly are the GentleBros and what do you guys stand for? Is there any origin behind the name itself (GentleBros)?Īns: We’re originally two dudes and one gal, all ex-Koei Tecmo developers ( Dead or Alive, Dynasty Warriors etc). Let’s start with the obvious question, why Cats? Alright, alright, I’ll stop with the cheesy cat puns and dive straight into the interview! The claw-some team behind CatQuest, The GentleBros, have honored us with a purr-fect opportunity to get some more background on their team, previous titles and what’s to come next. Feline crazy waiting for CatQuest2 to come out or Paws-ibly you haven’t tried it but can’t say no to any game with cats? Well then, do we have some exciting news for you.
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